Cheddar Bob Rules
How to Play
Cheddar Bob combines Rock-Paper-Scissors with dice rolling to simulate baseball at-bats.
Game Flow
SELECT → REVEAL → BATTLE → RESULT
- Both players secretly choose a strategy
- Reveal choices simultaneously
- Roll dice + modifiers; higher wins the battle
- Winner rolls again to determine the outcome
The Strategy Triangle
| Strategy | Beats | Loses To |
|---|---|---|
| Power 🔨 | Balance | Finesse |
| Balance ⚖️ | Finesse | Power |
| Finesse 🎯 | Power | Balance |
Winner gets +2 to their battle roll. Ties = no modifier.
Roll Tiers
| Tier | Roll |
|---|---|
| Weak | 2-6 |
| Solid | 7-9 |
| Strong | 10-12 |
Batter Wins: Outcomes
| Result Roll | Weak Battle | Solid Battle | Strong Battle |
|---|---|---|---|
| Weak (≤6) | OUT | OUT | 1B |
| Solid (7-9) | BB | 1B | 2B |
| Strong (10+) | 1B | 2B | HR |
Pitcher Wins: Outcomes
| Result Roll | Weak Battle | Solid Battle | Strong Battle |
|---|---|---|---|
| Weak (≤6) | BB | O-RA | O-RC |
| Solid (7-9) | O-RA | O-RC | O-RF |
| Strong (10+) | O-RC | O-RF | DP |
Hit Results
- 1B (Single): Runners advance 1 base
- 2B (Double): Runners advance 2 bases
- HR (Home Run): All runners score
- BB (Walk): Batter to 1st, forced runners advance
Out Results
- OUT: Standard out, runners freeze
- O-RA: Out, runners advance 1 base
- O-RC: Out, lead runner may challenge
- O-RF: Out, runners freeze
- DP: Double play (2 outs, lead runner out)
Runner Challenge (O-RC)
Lead runner can try to advance:
- Both players roll 2d6 (no modifiers)
- Higher roll = runner advances safely
- Lower/tie = runner is OUT
Critical Rolls
During Battle:
- 12 (Boxcars): Batter = auto HR, Pitcher = auto DP
- 2 (Snake Eyes): Batter = auto OUT, Pitcher = auto BB
During Result:
- 12: Best possible outcome
- 2: Worst possible outcome
What You Need
- 2 dice per player (4 total)
- Hands for Rock-Paper-Scissors
- Scorecard (optional)
Play Ball! ⚾